Outpost 2 Changelog
-------------------

1.2.5 - 1.2.7	Sierra official releases (CD version + 3 scenario packs)
	* No changes made by OPU.

1.2.8 - 1.3.3	OPU1 - OPU4 update packages
	* Prompting for a CD is disabled (unless the game can't find its files in the game directory)
	* OP2 will load in the normal windowed mode (instead of being forced to 640x480 if the screen depth is not 16 bit)
	* The "Dan's" cheats are disabled permanently.
	* The "Version" text on the in-game menu has been changed to "OPU Ver:" to make it more obvious that the game has been edited by OPU.
	* The About screen has been amended to include a note stating that the game has been edited by OPU.
	* The game is no longer dependent on helphook.dll. (No ill effects happen by removing this DLL, and it reduces the overall game size)
	* The capitalization on the status bar has been removed.
	* The internal game version number is updated to prevent old version of the game from joining OPU versions, as well as for clarity of updates. (For the user to identify which version they have)
	* Forced the game to load a new DLL, op2ext.dll, for extra OPU patches.
	* Included an NAT fix that allowed people to host from behind a router (with proper port forwarding)
	* Segmented maps.vol into maps.vol, and maps01-04.vol to allow for easier updates to the maps.vol files in the future.
	* Decompressed the text files inside sheets.vol, as well as set the Owner field on all units to B, enabling them to be available to either player through the use of custom techtrees.
	* Changed the version info on the mission DLLs to specify the name of the level in the version info, rather than just some obscure text "Outpost 2 Mission DLL".
	* Slight modification to the Pie Chart map to make it more fair.

1.3.4		OPU5 updates
	* The update was recompiled from scratch, using a CD based install.
	* The music will not cut out when switching to another application.
	* Made the IP address setting the default when loading the "Find Session" dialog box when joining a TCP/IP game. Also, set initial focus to the text entry box for the IP address.
	* Changed the IP entry field to a drop down list that stores the 10 most recently entered addresses.
	* Added support for multiple language versions of Outpost 2.
	* Improved the NAT fix so configuration is no longer necessary. (Apart from port forwarding)
	* Added support for custom modifications with a /loadmod parameter to Outpost2.exe.
	* Added support for loading extra VOLs from an Addon\ folder for new tileset packs, map packs, etc.
	* The single player maps had I2 cell type added on top of cliffs where building should not be possible.

1.3.4 r2	OPU5 updates / bugfixes
	* Problem with 1.3.4 loading on Windows 9x fixed.
	* Problem with NAT fix resolved.
	* Zone Control / The Hunters maps removed until numerous bugs in them can be dealt with.

1.3.5 Beta1
	* Minimap scroll fix (no longer gets caught on top and bottom for full sized maps, but can still get caught on sides of undersized maps)
	* Network game speed fix, so it attempts to play at the set speed rather than gradually slowing to half that speed
	* Applied hard unit limit increase patch (1023 -> 2047 max units)
	* Applied soft unit limit table updates: (Changed when the build buttons dissapear)
		- NumPlayers    1     2     3     4     5     6
		- Vehicles  { 400,  320,  230,  180,  154,  130} (per player)
		- Buildings { 950,  350,  200,  150,  100,   96} (per player)
		-           ------------------------------------
		- Units     {1350,  670,  430,  330,  254,  226} (per player) [Vehicles + Buildings]
		- Total     {1350, 1340, 1290, 1320, 1270, 1356} (for all players)  [Units Per Player * Number Of Players]
		- Gaia      { 697,  707,  757,  727,  777,  691} (space left for non-player units) [approx.]  [*Weapons fire* (twice as many combat units now?), Beacons, Fumaroles, Disasters]
1.3.5 Beta2
	* Fixed option button highlighting bug in odasl.dll
	* Applied Meteor Defense patch, so it will never fail to fire (but can still miss)
	* Fixed wreckage bug, where wreckage sometimes got picked up as rubble (fixed the rubble checking code)
	* Upgraded op2ext.dll to support loading multiple mods through Outpost2.ini
	* Included updated NetFix, and associated Outpost2.ini settings (using new module loading system)
	* Swapped centering behavior of <number> and Shift+<number> (unit group hotkeys)
