[Engine.UIInteraction] UIJoystickDeadZone=0.9 UIAxisMultiplier=1.0 AxisRepeatDelay=0.2 MouseButtonRepeatDelay=0.15 DoubleClickTriggerSeconds=0.5 DoubleClickPixelTolerance=1 [Engine.GameUISceneClient] OverlaySceneAlphaModulation=1.00 bRestrictActiveControlToFocusedScene=true bCaptureUnprocessedInput=false bEnableDebugInput=true bRenderDebugInfo=false bRenderActiveControlInfo=true bRenderFocusedControlInfo=true bRenderTargetControlInfo=true bRenderDebugInfoAtTop=true bSelectVisibleTargetsOnly=true bInteractiveMode=false bDisplayFullPaths=true bShowWidgetPath=true bShowRenderBounds=true bShowCurrentState=true bShowMousePos=true [Configuration] [XCore.XPSMoveCalibrationWidget] FirstTargetX=200 FirstTargetY=150 SecondTargetX=1050 SecondTargetY=550 PointAtEyeTimeout=5 [GFxUIEngine] MouseMovieName=GFxMouseMovieInfos.MouseMovie MaxResolutionUpScale=0.0 [IniVersion] 0=1381977419.000000 1=1381977420.000000