[Engine.PlayerInput] MoveForwardSpeed=1200 MoveStrafeSpeed=1200 LookRightScale=300 LookUpScale=250 MouseSensitivity=60.0 DoubleClickTime=0.250000 bEnableMouseSmoothing=false Bindings=(Name="Fire",Command="Button bFire | StartFireWeapon | OnRelease StopFireWeapon") Bindings=(Name="AltFire",Command="StartFirePlasmid | OnRelease StopFirePlasmid") Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0") Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0") Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100") Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100") Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0") Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0") Bindings=(Name="Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100") Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100") Bindings=(Name="Look",Command="Button bLook") Bindings=(Name="Pause",Command="Pause") Bindings=(Name="LookToggle",Command="Toggle bLook") Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100") Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100") Bindings=(Name="CenterView",Command="Button bSnapLevel") Bindings=(Name="Walking",Command="Button bRun") Bindings=(Name="Strafe",Command="Button bStrafe") Bindings=(Name="ViewTeam",Command="ViewClass Pawn") Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest") Bindings=(Name="Turn180",Command="Button bTurn180") Bindings=(Name="SwapWeapon",Command="BeginWeaponSwap | OnRelease EndWeaponSwap") Bindings=(Name="Sw apPlasmid",Command="BeginPlasmidSwap | OnRelease EndPlasmidSwap") Bindings=(Name="ReloadAndDisengagePlasmid",Command="XDisengagePlasmid + XReloadWeapon") Bindings=(Name="UseOrHoldToReload",Command="StartHoldActivatedControl 0.3 XDisengagePlasmidOrReloadWeapon | OnRelease StopHoldActivatedControl XDisengagePlasmidOrReloadWeapon XAllUseButtonPress None | OnRelease StopUsingButtonUseTarget | OnRelease OnOptInLookAtReleased | OnRelease XDisableAutoUse") Bindings=(Name="ReloadOrHoldToUse",Command="StartHoldActivatedControl 0.25 XAllUseButtonPress | OnRelease StopHoldActivatedControl XAllUseButtonPress XDisengagePlasmidOrReloadWeapon StopUsingButtonUseTarget | OnRelease OnOptInLookAtReleased | OnRelease XDisableAutoUse") Bindings=(Name="UseIfPossibleElseReload",Command="XActivateScriptedUsePromptChoice1 + XUseAnyObject + XDoOptInLookAt + XDisengagePlasmidOrReloadWeapon + XEnableAutoUse") Bindings=(Name="UseOrReloadOrHoldToHack",Command="StartHoldActivatedControl 0.3 XPerformHack | OnRelease StopHoldActivatedControl XPerformHack UseIfPossibleElseReload StopUsingButtonUseTarget | OnRelease OnOptInLookAtReleased | OnRelease XDisableAutoUse") Bindings=(Name="UseOrHoldToHack",Command="StartHoldActivatedControl 0.3 XPerformHack | OnRelease StopHoldActivatedControl XPerformHack XAllUseButtonPress StopUsingButtonUseTarget | OnRelease OnOptInLookAtReleased | OnRelease XDisableAutoUse") Bindings=(Name="HackOrUse",Command="XPerformHack + XAllUseButtonPress") Bindings=(Name="ReloadOrHoldToHackOrUse",Command="StartHoldActivatedControl 0.25 HackOrUse | OnRelease StopHoldActivatedControl HackOrUse XDisengagePlasmidOrReloadWeapon StopUsingButtonUseTarget | OnRelease OnOptInLookAtReleased | OnRelease XDisableAutoUse") Bindings=(Name="ReloadOrUseAndHoldToPickupWeponsPlasmidsOrHack",Command="StartHoldActivatedControl 0.25 SwapWeaponOrPlasmidOrHack | OnRelease StopHoldActivatedControl SwapWeaponOrPlasmidOrHack XUseNonWeaponObjectOrReload StopUsingButtonUseTarget | OnRelease OnOptInLookAtReleased | OnRelease XDisableAutoUse") Bindings=(Name="SwapWeaponOrPlasmidOrHack",Command="XSwapWeaponWithUseTarget + XSwapPlasmidWithUseTarget + XPerformHack") Bindings=(Name="DisengageOrReloadOrHoldToUse", Command="StartHoldActivatedControl 0.3 XUseNonWeaponObject | OnRelease StopHoldActivatedControl XUseNonWeaponObject XDisengagePlasmidOrReloadWeapon StopUsingButtonUseTarget") Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX") Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY") Bindings=(Name="LeftMouseButton",Command="Fire") Bindings=(Name="RightMouseButton",Command="AltFire") Bindings=(Name="MiddleMouseButton",Command="XToggleZoom") Bindings=(Name="MouseScrollUp",Command="SwapWeapon | Debug_ChangeFreeLookZoomLevel -0.1") Bindings=(Name="MouseScrollDown",Command="SwapWeapon | Debug_ChangeFreeLookZoomLevel 0.1") Bindings=(Name="ThumbMousebutton",Command="XToggleZoom") Bindings=(Name="ThumbMousebutton2",Command="SwitchCameraControl") Bindings=(Name="W",Command="MoveForward") Bindings=(Name="S",Command="MoveBackward") Bindings=(Name="A",Command="StrafeLeft") Bindings=(Name="D",Command="StrafeRight") Bindings=(Name="F",Command="UseOrHoldToHack | FlashCommand ActivateFirstNeedle") Bindings=(Name="R",Command="XDisengagePlasmidOrReloadWeapon") Bindings=(Name="E",Command="SwapWeapon | FlashCommand ActivateThirdNeedle") Bindings=(Name="Q",Command="SwapPlasmid | FlashCommand ActivateSecondNeedle") Bindings=(Name="C",Command="XPerformTBarToTBarReverse + ToggleCrouch") Bindings=(Name="P",Command="Pause") Bindings=(Name="B",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false") Bindings=(Name="Z",Command="XToggleZoom") Bindings=(Name="V",Command="XPerformTBarMeleeTransfer + XPerformDedicatedMeleeAttackNonBlocking + StartHoldActivatedControl 0.15 XPerformDedicatedMeleeExecution | FlashCommand AbortHack | OnRelease StopHoldActivatedControl XPerformDedicatedMeleeExecution") Bindings=(Name="M",Command="ShowPauseMenu") Bindings=(Name="LeftControl",Command="XPerformTBarToTBarReverse + ToggleCrouch") Bindings=(Name="SpaceBar",Command="XActivateAllTBarHighlightEffectsNoBlock + XActivateTBarToTBarLookAtTransfer + XActivateTBarToGroundTransfer + XActivateGroundToTBarTransfer + Jump | OnRelease XDeactivateAllTBarHighlightEffectsNoBlock + XPerformTBarToTBarLookAtTransfer + XPerformTBarToGroundTransfer + XPerformGroundToTbarTransfer | XActiveAirToTBarWindow") Bindings=(Name="BackSpace",Command="XActiveAirToTBarWindow | XJumpOffTBar + Jump") Bindings=(Name="Escape",Command="CloseEditorViewport | ShowPauseMenu") Bindings=(Name="Up",Command="MoveForward") Bindings=(Name="Down",Command="MoveBackward") Bindings=(Name="Left",Command="StrafeLeft") Bindings=(Name="Right",Command="StrafeRight") Bindings=(Name="LeftShift",Command="StartSprint") Bindings=(Name="F1",Command="viewmode wireframe") Bindings=(Name="F2",Command="viewmode unlit") Bindings=(Name="F3",Command="viewmode lit") Bindings=(Name="F7",Command="set D3DRenderDevice bUsePostProcessEffects False",Control=False,Shift=False,Alt=False,bIgnoreAlt=True) Bindings=(Name="F8",Command="set D3DRenderDevice bUsePostProcessEffects True",Control=False,Shift=False,Alt=False) Bindings=(Name="F9",Command="shot") Bindings=(Name="F10",Command="dumpdynamicshadowstats") Bindings=(Name="F11",Command="remotecontrol") Bindings=(Name="Delete",Command="god") Bindings=(Name="End",Command="preventdeath") Bindings=(Name="PageDown",Command="walk") Bindings=(Name="PageUp",Command="ghost") Bindings=(Name="Home",Command="kydrawpathdata") Bindings=(Name="Insert",Command="debugaibehavior") bInvertMouse=False Bindings=(Name="LeftBracket",Command="Debug_ChangeFreeLookZoomLevel -1.0") Bindings=(Name="RightBracket",Command="Debug_ChangeFreeLookZoomLevel 1.0") Bindings=(Name="Backslash",Command="behindview") Bindings=(Name="Backspace",Command="viewclass XPawn") Bindings=(Name="XboxTypeS_Y",Command="XPerformTBarMeleeTransfer + XPerformDedicatedMeleeAttackNonBlocking + StartHoldActivatedControl 0.15 XPerformDedicatedMeleeExecution | FlashCommand AbortHack | OnRelease StopHoldActivatedControl XPerformDedicatedMeleeExecution") Bindings=(Name="XboxTypeS_B",Command="XPerformTBarDodge + XPerformTBarToTBarReverse + ToggleCrouch") Bindings=(Name="XboxTypeS_X",Command="ReloadOrHoldToHackOrUse | FlashCommand ActivateFirstNeedle" ) Bindings=(Name="XboxTypeS_A",Command="XActivateAllTBarHighlightEffectsNoBlock + XActivateTBarToTBarLookAtTransfer + XActivateTBarToGroundTransfer + XActivateGroundToTBarTransfer + Jump | OnRelease XDeactivateAllTBarHighlightEffectsNoBlock + XPerformTBarToTBarLookAtTransfer + XPerformTBarToGroundTransfer + XPerformGroundToTbarTransfer | XActiveAirToTBarWindow") Bindings=(Name="XboxTypeS_Back",Command="XUserInterface_OnBackButtonPressed") Bindings=(Name="XboxTypeS_Start",Command="ShowPauseMenu") Bindings=(Name="XboxTypeS_DPad_Up",Command="XNavShowPulse | FlashCommand BuyoutHack") Bindings=(Name="XboxTypeS_DPad_Down",Command="XMakeUnstableSelection | FlashCommand AutoHack") Bindings=(Name="XboxTypeS_DPad_Left",Command="XNavQuickToggleCycleLeft") Bindings=(Name="XboxTypeS_DPad_Right",Command="XNavQuickToggleCycleRight") Bindings=(Name="XboxTypeS_LeftTrigger",Command="XStartTBarZoom + StartFirePlasmid | OnRelease XStopTBarZoom | OnRelease StopFirePlasmid") Bindings=(Name="XboxTypeS_LeftShoulder",Command="NextPlasmid | FlashCommand ActivateSecondNeedle") Bindings=(Name="XboxTypeS_RightTrigger",Command="Fire") Bindings=(Name="XboxTypeS_RightShoulder",Command="NextWeapon | FlashCommand ActivateThirdNeedle") Bindings=(Name="XboxTypeS_LeftX",Command="Axis aLeftStickX Speed=1.0, DeadZone=0.0") Bindings=(Name="XboxTypeS_LeftY",Command="Axis aLeftStickY Speed=1.0, DeadZone=0.0") Bindings=(Name="XboxTypeS_RightX",Command="Axis aRightStickX Speed=1.0, DeadZone=0.0") Bindings=(Name="XboxTypeS_RightY",Command="Axis aRightStickY Speed=1.0, DeadZone=0.0") Bindings=(Name="XboxTypeS_LeftThumbstick",Command="StartSprint") Bindings=(Name="XboxTypeS_RightThumbstick",Command="XToggleZoom") [Engine.DebugCameraInput] Bindings=(Name="MoveUp",Command="Axis aUp Speed=1.0") Bindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0") Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0") Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0") Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100") Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100") Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0") Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0") Bindings=(Name="Q",Command="MoveDown") Bindings=(Name="E",Command="MoveUp") Bindings=(Name="W",Command="MoveForward") Bindings=(Name="S",Command="MoveBackward") Bindings=(Name="A",Command="StrafeLeft") Bindings=(Name="D",Command="StrafeRight") Bindings=(Name="F",Command="FreezeRendering") Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX") Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY") Bindings=(Name="Left",Command="TurnLeft") Bindings=(Name="Right",Command="TurnRight") Bindings=(Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False) Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3") Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3") Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2") Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2") Bindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown") Bindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp") Bindings=(Name="XboxTypeS_A",Command="SetFreezeRendering") Bindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease NormalSpeed") [UnrealEd.EditorViewportInput] Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar) Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde) Bindings=(Command="DELETE",Name=Delete) Bindings=(Command="SELECT BUILDERBRUSH",Name=F2) Bindings=(Command="EDCALLBACK SELECTEDPROPS",Name=F4) Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True) Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5) Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6) Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True) Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True) Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True) Bindings=(Command="DUPLICATE",Name=D,Shift=True) Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True) Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True) Bindings=(Command="EDCALLBACK FITTEXTURETOSURFACE",Name=F,Control=True,Shift=True) Bindings=(Command="POLY SELECT MATCHING GROUPS",Name=G,Shift=True) Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True) Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True) Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True) Bindings=(Command="ACTOR LEVELCURRENT",Name=M) Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True) Bindings=(Command="SELECT NONE",Name=N,Shift=True) Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True) Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True) Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True) Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True) Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True) Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True) Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True) Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True) Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True) Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True) Bindings=(Command="EDIT COPY",Name=C,Control=True) Bindings=(Command="EDIT PASTE",Name=V,Control=True) Bindings=(Command="DUPLICATE",Name=W,Control=True) Bindings=(Command="EDIT CUT",Name=X,Control=True) Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True) Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True) Bindings=(Command="BRUSH ADD",Name=A,Control=True) Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True) Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True) Bindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True) Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True) Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End) Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True) Bindings=(Command="CAMERA ALIGN",Name=Home) Bindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True) Bindings=(Command="MAP BRUSH GET",Name=P,Control=True) Bindings=(Command="ACTOR FIND KISMET",Name=K,Control=True) Bindings=(Command="ACTOR SELECT ALL FROMOBJ",Name=A,Control=True,Shift=True) Bindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True) Bindings=(Command="ACTOR DESELECT",Name=Escape) Bindings=(Command="CTRLTAB SHIFTDOWN=FALSE",Name=Tab,Control=True) Bindings=(Command="CTRLTAB SHIFTDOWN=TRUE",Name=Tab,Control=True,Shift=True) Bindings=(Command="ACTOR LINKSELECTED",Name=L,Control=True,Shift=True) Bindings=(Command="ACTOR UNLINKSELECTED",Name=U,Control=True,Shift=True) Bindings=(Command="BUILDLIGHTING",Name=Semicolon,Control=True,Shift=True) Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True) Bindings=(Command="ACTOR ATTACH",Name=B,Alt=True) Bindings=(Command="ACTOR ADDTOATTACHEDITOR",Name=A,Alt=True) Bindings=(Command="PARTICLE RESET SELECTED",Name=Slash) Bindings=(Command="PARTICLE RESET ALL",Name=Slash,Shift=True) Bindings=(Command="ACTOR MIRROR X=-1",Name=LeftBracket,Control=True,Shift=True) Bindings=(Command="ACTOR MIRROR Y=-1",Name=RightBracket,Control=True,Shift=True) Bindings=(Command="ACTOR MIRROR Z=-1",Name=Backslash,Control=True,Shift=True) Bindings=(Command="FREEZERENDERING",Name=R,Control=True,Shift=True) Bindings=(Command="STAT INITVIEWS",Name=K,Shift=True) [UnrealEd.ObjectEditorViewportInput] Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True) Bindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True) Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True) [Engine.Console] ConsoleKey=Tilde TypeKey=Tab MaxScrollbackSize=1024 HistoryBot=-1 ManualAutoCompleteList=(Command="Exit",Desc="Exit (Exits the game)") ManualAutoCompleteList=(Command="Open",Desc="Open (Opens the specified map)") ManualAutoCompleteList=(Command="DebugPostVolumes",Desc="DebugPostVolumes (Toggle post volume debugging display)") ManualAutoCompleteList=(Command="DisplayAll",Desc="DisplayAll (Display property values for instances of classname)") ManualAutoCompleteList=(Command="DisplayAllState",Desc="DisplayAllState (Display state names for all instances of classname)") ManualAutoCompleteList=(Command="DisplayClear",Desc="DisplayClear (Clears previous DisplayAll entries)") ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="FlushPersistentDebugLines (Clears persistent debug line cache)") ManualAutoCompleteList=(Command="GetAll ",Desc="GetAll (Log property values of all instances of classname)") ManualAutoCompleteList=(Command="GetAllState",Desc="GetAllState (Log state names for all instances of classname)") ManualAutoCompleteList=(Command="Obj List ",Desc="Obj List ") ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="Obj ListContentRefs ") ManualAutoCompleteList=(Command="Obj Classes",Desc="Obj Classes (Shows all classes)") ManualAutoCompleteList=(Command="Obj Refs",Desc="Name= Class= Lists referencers of the specified object") ManualAutoCompleteList=(Command="EditActor",Desc="EditActor or or TRACE") ManualAutoCompleteList=(Command="EditDefault",Desc="EditDefault ") ManualAutoCompleteList=(Command="EditObject",Desc="EditObject or or ") ManualAutoCompleteList=(Command="ReloadCfg ",Desc="ReloadCfg (Reloads config variables for the specified object/class)") ManualAutoCompleteList=(Command="ReloadLoc ",Desc="ReloadLoc (Reloads localized variables for the specified object/class)") ManualAutoCompleteList=(Command="Set ",Desc="Set (Sets property to value on objectname)") ManualAutoCompleteList=(Command="Show BOUNDS",Desc="Show BOUNDS (Displays bounding boxes for all visible objects)") ManualAutoCompleteList=(Command="Show BSP",Desc="Show BSP (Toggles BSP rendering)") ManualAutoCompleteList=(Command="Show COLLISION",Desc="Show COLLISION (Toggles collision rendering)") ManualAutoCompleteList=(Command="Show COVER",Desc="Show COVER (Toggles cover rendering)") ManualAutoCompleteList=(Command="Show DECALS",Desc="Show DECALS (Toggles decal rendering)") ManualAutoCompleteList=(Command="Show FOG",Desc="Show FOG (Toggles fog rendering)") ManualAutoCompleteList=(Command="Show LEVELCOLORATION",Desc="Show LEVELCOLORATION (Toggles per-level coloration)") ManualAutoCompleteList=(Command="Show PATHS",Desc="Show PATHS (Toggles path rendering)") ManualAutoCompleteList=(Command="Show POSTPROCESS",Desc="Show POSTPROCESS (Toggles post process rendering)") ManualAutoCompleteList=(Command="Show SKELMESHES",Desc="Show SKELMESHES (Toggles skeletal mesh rendering)") ManualAutoCompleteList=(Command="Show TERRAIN",Desc="Show TERRAIN (Toggles terrain rendering)") ManualAutoCompleteList=(Command="Show VOLUMES",Desc="Show VOLUMES (Toggles volume rendering)") ManualAutoCompleteList=(Command="Show SPLINES",Desc="Show SPLINES (Toggles spline rendering)") ManualAutoCompleteList=(Command="Stat FPS",Desc="Stat FPS (Shows FPS counter)") ManualAutoCompleteList=(Command="Stat UNIT",Desc="Stat UNIT (Shows hardware unit framerate)") ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Stat LEVELS (Displays level streaming info)") ManualAutoCompleteList=(Command="Stat GAME",Desc="Stat GAME (Displays game performance stats)") ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Stat MEMORY (Displays memory stats)") ManualAutoCompleteList=(Command="Stat XBOXMEMORY",Desc="Stat XBOXMEMORY (Displays Xbox memory stats while playing on PC)") ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Stat PHYSICS (Displays physics performance stats)") ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Stat STREAMING") ManualAutoCompleteList=(Command="Stat COLLISION",Desc="Stat COLLISION") ManualAutoCompleteList=(Command="Stat PARTICLES",Desc="Stat PARTICLES") ManualAutoCompleteList=(Command="Stat SCRIPT",Desc="Stat SCRIPT") ManualAutoCompleteList=(Command="Stat AUDIO",Desc="Stat AUDIO") ManualAutoCompleteList=(Command="Stat ANIM",Desc="Stat ANIM") ManualAutoCompleteList=(Command="Stat NET",Desc="Stat NET") ManualAutoCompleteList=(Command="Stat LIST",Desc="Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group)") ManualAutoCompleteList=(Command="Stat KYNAPSE",Desc="Displays Kynapse Elapsed Time") ManualAutoCompleteList=(Command="Stat APEX",Desc="Stat APEX (Displays APEX Scene Stats of the clothing scene)") ManualAutoCompleteList=(Command="Stat XInput",Desc="Displays stats related to input") ManualAutoCompleteList=(Command="Stat XAimAssist",Desc="Displays aim assist stats") ManualAutoCompleteList=(Command="ListTextures",Desc="ListTextures (Lists all loaded textures and their current memory footprint)") ManualAutoCompleteList=(Command="RestartLevel",Desc="RestartLevel (restarts the level)") ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages") ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages") ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages") ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages") ManualAutoCompleteList=(Command="ShowDebug NET",Desc="") ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc="") ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc="") ManualAutoCompleteList=(Command="ShowDebug AI",Desc="") ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc="") ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc="") ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="") ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc="") ManualAutoCompleteList=(Command="FlushDebugShapeBatcher",Desc="Gets rid of all currently drawing debug shapes.") ManualAutoCompleteList=(Command="FreezeDebugShapeBatcher",Desc="Freezes the current debug shapes so they persist until unfrozen.") ManualAutoCompleteList=(Command="UnFreezeDebugShapeBatcher",Desc="Un-freezes the current debug shapes so they will be allowed to expire.") ManualAutoCompleteList=(Command="KyDrawPathData",Desc="Toggles the display of the Kynapse PathData") ManualAutoCompleteList=(Command="KyDrawLPF",Desc="Toggles the display of the Kynapse LPF") ManualAutoCompleteList=(Command="KyDrawBot",Desc="Toggles the display of the Kynapse Bot") ManualAutoCompleteList=(Command="KyDrawBody",Desc="Toggles the display of the Kynapse Body") ManualAutoCompleteList=(Command="KyDrawLayers",Desc="Toggles the display of obstacle layers") ManualAutoCompleteList=(Command="KyDrawPathObjects",Desc="Toggles the display of path objects") ManualAutoCompleteList=(Command="ListStreamingVolumesAroundLocalPlayer",Desc="Lists the streaming volumes the local player is inside of.") ManualAutoCompleteList=(Command="SaveCheckpoint",Desc="Saves the current state of the game to a checkpoint file.") ManualAutoCompleteList=(Command="SaveCheckpointInMemory",Desc="Saves the current state of the game to a checkpoint file and keeps the state in memory till another save is made.") ManualAutoCompleteList=(Command="LoadCheckpoint",Desc="Loads the most recent checkpoint file.") ManualAutoCompleteList=(Command="DisplayLastCheckpointInfo",Desc="Displays information about the last checkpoint save.") ManualAutoCompleteList=(Command="ArchiveLastCheckpoint",Desc="Take the last autosave and create an archive from it.") ManualAutoCompleteList=(Command="Show STATICMESHES",Desc="Show STATICMESHES (Toggles static mesh rendering)") ManualAutoCompleteList=(Command="pvd connect",Desc="pvd connect - Connect to the PhysX Visual Remote Debugger") ManualAutoCompleteList=(Command="pxvis collision",Desc="pxvis collision - Show PhysX collision. You may want to use 'pvd connect' instead if performance is too bad.") ManualAutoCompleteList=(Command="disconnect",Desc="Disconnect from current network game.") ManualAutoCompleteList=(Command="simulateshippingbuild",Desc="NOTE: BUG INFORMATION IS LIMITED! Do not use if you want to have accurate crash reports / logs filed.") ManualAutoCompleteList=(Command="obj garbage",Desc="Manually forces garbage collection.") ManualAutoCompleteList=(Command="ToggleNavMeshPhysWalking",Desc="Toggle NavMesh-based movement code for AI. Useful for debugging.") ManualAutoCompleteList=(Command="DebugNavMeshPhysWalking",Desc="Toggles the display of NavMeshWalking debug info") ManualAutoCompleteList=(Command="DisplayVersion",Desc="Output the executable version information") ManualAutoCompleteList=(Command="TOGGLEREACTIVEACTORSBLOCKINGFOCUS",Desc="Toggle Old Reactive Actor Use/Focusing Blocking functionality") ManualAutoCompleteList=(Command="GIVELOCKPICKS",Desc="Give specified number of lockpicks to player") ManualAutoCompleteList=(Command="GIVEMONEY",Desc="Give specified amount of money to player") ManualAutoCompleteList=(Command="GIVESUBSTANTIATIONRESOURCE",Desc="Give specified amount of substantiation resources to player") ManualAutoCompleteList=(Command="wtfplayernav",Desc="Debug player nav") ManualAutoCompleteList=(Command="GIVEGEAR",Desc="Give the specified Gear Item to the player") ManualAutoCompleteList=(Command="StopFloatingSections",Desc="Stops floating sections from moving. Type again to reenable them.") ManualAutoCompleteList=(Command="DebugLoadingScreen",Desc="DebugLoadingScreen: Shows Information that will help you debug problems with the loading screen.") ManualAutoCompleteList=(Command="ShowMissingSubtitles",Desc="ShowMissingSubtitles: Shows Information that will help you debug problems with subtitles.") [Engine.DebugCameraController] PrimaryKey=LeftMouseButton SecondaryKey=RightMouseButton UnselectKey=Escape bShowSelectedInfo=true [Engine.UIInputConfiguration] AxisEmulationDefinitions=(AxisInputKey=MouseX,AdjacentAxisInputKey=MouseY,bEmulateButtonPress=False) AxisEmulationDefinitions=(AxisInputKey=MouseY,AdjacentAxisInputKey=MouseX,bEmulateButtonPress=False) AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftX,AdjacentAxisInputKey=XboxTypeS_LeftY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Right,InputKeyToEmulate[1]=Gamepad_LeftStick_Left) AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey=XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Up,InputKeyToEmulate[1]=Gamepad_LeftStick_Down) AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightX,AdjacentAxisInputKey=XboxTypeS_RightY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Right,InputKeyToEmulate[1]=Gamepad_RightStick_Left) AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightY,AdjacentAxisInputKey=XboxTypeS_RightX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Up,InputKeyToEmulate[1]=Gamepad_RightStick_Down) [Engine.GamepadPlayerInput] MovementSpeedInputMap=(MinVal=0.0,MinZone=0.1,MaxVal=1.0,MaxZone=0.1,MapFunction=IM_SQUARE) MovementAccelerationInputMap=(MinVal=0,MinZone=0.1,MaxVal=600,MaxZone=0.1,MapFunction=IM_SQUARE) YawTimeToFinalVel=0.6 YawMaxVel=70 YawFinalVel=180 PitchTimeToFinalVel=0.5 PitchMaxVel=45 PitchFinalVel=160 StartAccelerateInputMagnitude=0.75 SoftLockOn=true SoftLockTestDistance=10000 AnalogInputMap=(MinVal=0.0,MinZone=0.1,MaxVal=1.0,MaxZone=0,MapFunction=IM_SQUARE) CenterStickFactorMap=(MinVal=1.0,MinZone=0.1,MaxVal=0.1,MaxZone=0.1,MapFunction=IM_LINEAR) SizeStickFactorMap=(MinVal=1.0,MinZone=0.01,MaxVal=0.3,MaxZone=0.82,MapFunction=IM_SQUARE) VelocityStickinessMap=(MinVal=1.0,MinZone=0.0,MaxVal=2.0,MaxZone=0.0,MapFunction=IM_SQUARE) AccelerationStickinessMap=(MinVal=1.0,MinZone=0.0,MaxVal=0.6,MaxZone=0.0,MapFunction=IM_SQUARE) StickyReticleRadius=0.2 AimAssistOn=true AimAssistLockTime=2.0 AimRadius=0.07 AimVel=55 LockedOnRadius=0.05 LockedOnVel=33 UserInputDecay=.1 [GFxUI.KeyMap] FullKeyboard=1 XboxTypeS_DPad_Left=Left XboxTypeS_DPad_Right=Right XboxTypeS_DPad_Up=Up XboxTypeS_DPad_Down=Down Gamepad_RightStick_Left=A Gamepad_RightStick_Right=D Gamepad_RightStick_Up=W Gamepad_RightStick_Down=S Gamepad_LeftStick_Left=Left Gamepad_LeftStick_Right=Right Gamepad_LeftStick_Up=Up Gamepad_LeftStick_Down=Down XboxTypes_A=Enter XboxTypes_B=Delete XboxTypes_X=Backspace XboxTypes_Y=Y XboxTypes_LeftShoulder=PageUp XboxTypeS_LeftTrigger=F XboxTypeS_LeftThumbStick=LeftMouseButton XboxTypes_RightShoulder=PageDown XboxTypeS_RightTrigger=G XboxTypeS_RightThumbStick=GAMEPAD_R3 XboxTypeS_Start=SpaceBar XboxTypeS_Back=BACK LeftMouseButton=LeftMouseButton [GFxUI.GamepadMouse] X=None Y=None [Configuration] [XCore.XPlayerInput] bIgnoreWindowsMouseSensitivity=false PIEExitKey=Escape AxisAsKeyInputDeltaThreshold=0.5 AxisAsKeyInitialInputRetriggerDelay=0.2 AxisAsKeyInputRetriggerDelay=0.1 [XCore.XInputContextManager] bEnableInputContextSystem=true [XCore.XInputDeviceMetadataKeyboard] bUseOverrideKeyboardLayout=false OverrideKeyboardLayout=0 KeyboardLanguageIdentifiers=(LanguageId="0000040C",KeyboardLayout=1) KeyboardLanguageIdentifiers=(LanguageId="0000080c",KeyboardLayout=1) KeyboardLanguageIdentifiers=(LanguageId="0000140C",KeyboardLayout=1) KeyboardLanguageIdentifiers=(LanguageId="0000180C",KeyboardLayout=1) KeyboardLanguageIdentifiers=(LanguageId="00000813",KeyboardLayout=1) KeyboardLanguageIdentifiers=(LanguageId="00000407",KeyboardLayout=2) KeyboardLanguageIdentifiers=(LanguageId="0000100C",KeyboardLayout=2) KeyboardLanguageIdentifiers=(LanguageId="00010415",KeyboardLayout=2) KeyboardLanguageIdentifiers=(LanguageId="00000807",KeyboardLayout=2) [XCore.XConsole] TargetSwitchKey=Tab [IniVersion] 0=1381977419.000000 1=1384215887.000000