[Engine.GameInfo] DefaultGame=XCore.XGameInfo DefaultServerGame=XMPGame.XMPTeamGameInfo bAdminCanPause=false MaxPlayers=4 GameDifficulty=+1.0 bChangeLevels=True MaxSpectators=2 MaxIdleTime=+0.0 MaxTimeMargin=+0.0 TimeMarginSlack=+1.35 MinTimeMargin=-1.0 TotalNetBandwidth=32000 MaxDynamicBandwidth=7000 MinDynamicBandwidth=4000 DefaultGameType=XCore.XGameInfo DefaultMapPrefixes=(Prefix="",bUsesCommonPackage=FALSE,GameType="XCore.XGameInfo") DefaultGameArchetype=Arc_XGameInfo.DefaultGameInfo DefaultServerGameArchetype=Arc_XMPGameInfo.MPTeamGameInfo [Engine.AccessControl] IPPolicies=ACCEPT;* [DefaultPlayer] Name=Player Team=255 [Engine.HUD] bMessageBeep=true HudCanvasScale=0.95 ConsoleMessageCount=4 ConsoleFontSize=5 MessageFontOffset=0 bShowHud=true DebugDisplay=AI [Engine.PlayerController] bAimingHelp=false InteractDistance=512 bCheckRelevancyThroughPortals=true MaxConcurrentHearSounds=32 bLogHearSoundOverflow=FALSE ForceFeedbackManagerClassName=WinDrv.XnaForceFeedbackManager [Engine.Weapon] Priority=-1.0 [Engine.WorldInfo] DefaultGravityZ=-2500 RBPhysicsGravityScaling=1.0 SquintModeKernelSize=128.0 EmitterPoolClassPath=XCore.XEmitterPool DecalManagerClassPath=XCore.XDecalManager ChanceOfPhysicsChunkOverride=1.0 bEnableChanceOfPhysicsChunkOverride=FALSE DefaultAmbientZoneSettings=(bIsWorldInfo=true) bPersistPostProcessToNextLevel=TRUE KynapseDefaultWorldPath=Arc_XKynapse.XDefaultWorld EnableNonWalkableSlopeStepUpCheck=true DefaultWorld=XCore.XWorldInfo [Engine.DecalManager] MaxActiveDecals=50 MaxDecalsPerGroup=10 [Engine.EmitterPool] bLogPoolOverflow=true bLogPoolOverflowList=false MaxParticleSystemsPerGroup=20 [GameFramework.MobileHud] bShowMobileHud=true bShowGameHud=false [Configuration] [DebugRenderManagerGame.Commands] General=Ghost:ghost,Walk:walk General=God Mode:god General=Toggle Screenshot Mode:TOGGLESCREENSHOTMODE General=Toggle Debug Test Mesh Mode:TOGGLEUSEDEBUGTESTMESH Render_Modes=Lit (Normal):VIEWMODE LIT Render_Modes=Wireframe:VIEWMODE WIREFRAME Render_Modes=Unlit:VIEWMODE UNLIT Render_Modes=Lighting Only:VIEWMODE LIGHTINGONLY Render_Modes=Light Complexity:VIEWMODE LIGHTCOMPLEXITY Render_Modes=Texture Density:VIEWMODE TEXTUREDENSITY Art_Debug=FPS:stat fps Art_Debug=Check Occlusion:freezrendering Art_Debug=Render Stats:stat scenerendering Art_Debug=Memory Stats:stat memory Art_Debug=Streaming Stats:stat streaming Art_Debug=Log Streaming Textures:LISTTEXTURES STREAMING Art_Debug=Collision:show collision Art_Debug=PIX (Toggle Draw Events):TOGGLEDRAWEVENTS Art_Debug=Print Texture list:Listtextures Load_Map=DLCB:open DLCB_Master_P Load_Map=NewGame:open Master_P Load_Map=Menu:open XEntry_P Load_Map=Lighthouse:open Master_P?GoTo=S_Light_P Load_Map=TownCenter:open Master_P?GoTo=S_TWN_P Load_Map=TownCenter2:open Master_P?GoTo=S_TWN2_P Load_Map=TownCenter3:open Master_P?GoTo=S_TWN3_P Load_Map=LizTower:open Master_P?GoTo=S_LizT_P Load_Map=OfficeFlashBack:open Master_P?GoTo=S_OFB_P Load_Map=Boardwalk:open Master_P?GoTo=S_BW_P Load_Map=Boardwalk2:open Master_P?GoTo=S_BW2_P Load_Map=Boardwalk3:open Master_P?GoTo=S_BW3_P Load_Map=Finkton:open Master_P?GoTo=S_Fink_P Load_Map=Finkton2:open Master_P?GoTo=S_Fink2_P Load_Map=Finkton3:open Master_P?GoTo=S_Fink3_P Load_Map=Finkton4:open Master_P?GoTo=S_Fink4_P Load_Map=Emporia:open Master_P?GoTo=S_EMP_P Load_Map=Emporia2:open Master_P?GoTo=S_EMP2_P Load_Map=Comstock:open Master_P?GoTo=S_DCOM_P Load_Map=Church:open Master_P?GoTo=S_CHU_P Load_Map=LuteceTower:open Master_p?GoTo=S_Lut_P Load_Map=CombatTest:open Master_p?GoTo=CombatTest_P Load_Map=SLCHubWorldTest:open Master_p?GoTo=SLCHubWorldTest_p [Engine.InterpTrackMove] TeleportThresholdSquared=25000000 [Engine.Level] DefaultLevelDataContainer=XCore.XLevelDataContainer [XCore.XGameInfo] GameplayEventsWriterClassName=XCore.XGameplayEventsWriter bLogGameplayEvents=true GameplayEventsPollInterval=0.5 DesignerPlayerVariables=Headshots DesignerPlayerVariables=AnotherExampleDPV DesignerPlayerVariables=DamageTakenDPV DesignerPlayerVariables=PlayerDownsDPV DesignerPlayerVariables=AlphaKillsDPV DesignerPlayerVariables=PlayerDeathsDPV DesignerPlayerVariables=AssistsDPV DesignerPlayerVariables=BuffGivenDPV DesignerPlayerVariables=GainedCashDPV DesignerPlayerVariables=KillDPV DesignerPlayerVariables=KnockdownDPV DesignerPlayerVariables=MeleeKillDPV DesignerPlayerVariables=PlayerReviveDPV DesignerPlayerVariables=SkylineKillDPV DesignerPlayerVariables=BatteryLootedDPV DesignerPlayerVariables=ItemLootedDPV DesignerPlayerVariables=SoloAlphaKillDPV DesignerPlayerVariables=TeammateReviveDPV DesignerPlayerVariables=HeadshotDPV DesignerPlayerVariables=KnockOffLedgeDPV DesignerPlayerVariables=SetOnFireDPV DesignerPlayerVariables=PeckedDPV DesignerPlayerVariables=FloatingKillDPV DesignerPlayerVariables=IndirectKillDPV DesignerPlayerVariables=FriendlyFireDPV DesignerPlayerVariables=EarnedTitleDPV DesignerPlayerVariables=XPEarnedDPV DesignerPlayerVariables=HasPlayerTriggeredTWN2RooftopBarges DesignerPlayerVariables=HasPlayerSpawnedTWN2RooftopSearcher DesignerPlayerVariables=HasPlayerAcquiredMurderOfCrows DesignerPlayerVariables=HasPlayerAcquiredTWN2SidequestKey DesignerPlayerVariables=OfficeResCount_DPV DesignerPlayerVariables=NecklaceChoice_LizDPV DesignerPlayerVariables=TWN_RaffleChoice_DPV DesignerPlayerVariables=BW_AmbushShotFirst_DPV DesignerPlayerVariables=BW_ThroughSJDoor_DPV DesignerPlayerVariables=BW_OnHubSide_DPV DesignerPlayerVariables=BW_TheBundrickOption_DPV DesignerPlayerVariables=BW_StoleShotgun_DPV DesignerPlayerVariables=BW_KilledSlateDPV DesignerPlayerVariables=BW_ChoseMacroBarge_DPV DesignerPlayerVariables=BW_LizUnlockedVendoDoor_DPV DesignerPlayerVariables=BW_EnterHubFromWhere_DPV DesignerPlayerVariables=BW_PlayerGotHoHObjective_DPV DesignerPlayerVariables=BW_ElevatorState_DPV DesignerPlayerVariables=BW_PlayerIntroducedToTears_DPV DesignerPlayerVariables=BW_WorldState_DPV DesignerPlayerVariables=BW_FoundVoxHideout_DPV DesignerPlayerVariables=BW_SkyRoadComplete_DPV DesignerPlayerVariables=BW_HoHYardFightComplete_DPV DesignerPlayerVariables=BW_Sky_DPV DesignerPlayerVariables=Fink_WorldState_DPV DesignerPlayerVariables=Fink_Quests_DPV DesignerPlayerVariables=Fink_Treasure_Cipher DesignerPlayerVariables=Fink_Treasure_Code DesignerPlayerVariables=EMP_WorldState_DPV DesignerPlayerVariables=PickedUpAlcoholCount_LizDPV DesignerPlayerVariables=KilledHandymanCount_LizDPV DesignerPlayerVariables=KilledSirenCount_LizDPV DesignerPlayerVariables=KilledPatriotCount_LizDPV DesignerPlayerVariables=KilledAlpha_LizDPV DesignerPlayerVariables=ContainerSearchCount_LizDPV DesignerPlayerVariables=KilledNearLizCount_LizDPV DesignerPlayerVariables=HackSuccessCount_LizDPV DesignerPlayerVariables=PlayerKilledGammaCount_LizDPV DesignerPlayerVariables=LizIsUsingSystemicST_DPV DesignerPlayerVariables=LizMrDewittVOSwitch_LizDPV DesignerPlayerVariables=AggroDecoyIntroduced_LizDPV DesignerPlayerVariables=AggroDecoyElectricFenceEnabled_LizDPV DesignerPlayerVariables=LizHasSeenCodeBookForFirstTime DesignerPlayerVariables=LizHasSeenSecretCodeForFirstTime DesignerPlayerVariables=StreetFairGamesWonDPV DesignerPlayerVariables=BargeEvidenceFoundDPV DesignerPlayerVariables=AwardIndustrialRevolutionDPV DesignerPlayerVariables=AwardIndustrialRevolutionLockPickDPV DesignerPlayerVariables=AwardRetailWMDPV DesignerPlayerVariables=AwardRetailGSDPV DesignerPlayerVariables=AwardRetailBBDPV DesignerPlayerVariables=AwardCollectorsDPV DesignerPlayerVariables=AwardAHeadStartDPV DesignerPlayerVariables=AwardPostBlueRibbonDPV DesignerPlayerVariables=AwardPickedUpFirstLockPickDPV IntensityLevels=Low IntensityLevels=Medium IntensityLevels=High DesignerPlayerVariables=DEPT_PlayerHasSkyhook_DPV DesignerPlayerVariables=DEPT_PlayerHasShockJockey_DPV DesignerPlayerVariables=DEPT_PlayerHasWinterBolt_DPV DesignerPlayerVariables=DEPT_ResCount_DPV [XCore.XGameInfoMenu] SlotReservationTimeout=3.0 [XCore.XGameViewportClient] FramesToDelayBeforeClosingLoadingMovie=10 bUsingInWorldMenus=TRUE [XCore.XGameReplicationInfo] bLogGameplayEvents=false [XCore.XGameplayEventsWriter] bLogToMemoryArchive=false bUseCompression=false SoftCapMemorySize=131072 ConfigGameplayEvents=(EventName="GAMEEVENT NONE",Deprecated=False) [XCore.XClikLabel] RightAutoSizeSetting=right LeftAutoSizeSetting=left CenterAutoSizeSetting=center LeftAlignmentSetting=left CenterAlignmentSetting=center RightAlignmentSetting=right [XCore.XUnstableNostrumItemRendererData] UpgradeTypeFrameNames[0]=None UpgradeTypeFrameNames[1]=Heart UpgradeTypeFrameNames[2]=Shield UpgradeTypeFrameNames[3]=Salt UpgradeTypeFrameNames[4]=Battery MaxLevelFrameName=MaxLevel NotMaxLevelFrameName=Normal [XCore.XUIUtils] GearEffectIconFrames[1]=Health GearEffectIconFrames[2]=Battery GearEffectIconFrames[3]=Melee GearEffectIconFrames[4]=Ballistic GearEffectIconFrames[5]=Explosive GearEffectIconFrames[6]=Skillshot GearEffectIconFrames[7]=EffectDuration GearEffectAttributeNames[1]=HealthMaxBonusAttrib GearEffectAttributeNames[2]=HealthBatteryCapacityBonusAttrib GearEffectAttributeNames[3]=MeleeDamageBonusAttrib GearEffectAttributeNames[4]=BallisticWeaponDamageBonusAttrib GearEffectAttributeNames[5]=ExplosiveWeaponDamageBonusAttrib GearEffectAttributeNames[6]=CritDamageBonusAttrib GearEffectAttributeNames[7]=DurationModifierRatingBonusAttrib StatusIndicatorColors[0]=Lime StatusIndicatorColors[1]=Teal StatusIndicatorColors[2]=Red StatusIndicatorColors[3]=Orange StatusIndicatorColors[4]=Purple StatusIndicatorColors[5]=Green StatusIndicatorColors[6]=Blue StatusIndicatorColors[7]=Grey HideableHUDWidgetNames=Crosshair HideableHUDWidgetNames=ps3_Crosshair HideableHUDWidgetNames=WeaponsPanel HideableHUDWidgetNames=PlasmidsPanel HideableHUDWidgetNames=XPBar HideableHUDWidgetNames=PrimaryXPDisplay HideableHUDWidgetNames=SecondaryXPDisplay HideableHUDWidgetNames=HealthElements HideableHUDWidgetNames=MoneyCounter HideableHUDWidgetNames=ObjectiveDisplay HideableHUDWidgetNames=ObjectiveTimer HideableHUDWidgetNames=CarrierIcon HideableHUDWidgetNames=CriticalText HideableHUDWidgetNames=MinorText HideableHUDWidgetNames=MPScoreBoardPanel HideableHUDWidgetNames=BountyProgressPanel HideableHUDWidgetNames=TeamFeedMessageArea HideableHUDWidgetNames=BuffIconsDisplayLocation HideableHUDWidgetNames=AdaptiveTrainingPanel HideableHUDWidgetNames=OutOfAmmo HideableHUDWidgetNames=ButtonActionElements HideableHUDWidgetNames=MarkerContainer HideableHUDWidgetNames=SongBirdTimer HideableHUDWidgetNames=SB_Meter HideableHUDWidgetNames=AudioLogDisplay HideableHUDWidgetNames=SkylineControls HideableHUDWidgetNames=pickUpText HideableHUDWidgetNames=ReloadPrompt LizPromptTypeFrames[0]=None LizPromptTypeFrames[1]=None LizPromptTypeFrames[2]=None LizPromptTypeFrames[3]=Instantiate LizPromptTypeFrames[4]=HelpAmmo LizPromptTypeFrames[5]=HelpEve LizPromptTypeFrames[6]=HelpHealth LizPromptTypeFrames[7]=LockPick LizPromptTypeFrames[8]=HelpCoin LizPromptTypeFrames[9]=Grift LizPromptTypeFrames[10]=CantSubstantiate LizPromptTypeFrames[11]=CantLockPick LizPromptTypeFrames[12]=CantGrift LizPromptTypeFrames[13]=CantLockPick TeammateColors[0]=ESIC_Orange TeammateColors[1]=ESIC_Green TeammateColors[2]=ESIC_Purple [XCore.XClikHUDSpeechSubtitleDisplay] PercentageOfSafeWidth=0.80 MinimumWidthPercent=0.60 MaximumWidthPercent=0.90 MinSingleLineSafeRectWidth=1000 [XCore.XClikHUDLizPromptImages] ShowAnimationFrameName=Show HideAnimationFrameName=Hide YoungLizFrameName=YoungLiz OldLizFrameName=OldLiz [XCore.XClikHUDUTurnArrow] ShowAnimationFrameName=Intro HideAnimationFrameName=Outro [XCore.XModalDialog] ModalDialogChoiceFrameNames[0]=Selection ModalDialogChoiceFrameNames[1]=Confirmation ModalDialogChoiceFrameNames[2]=Confirmation ModalDialogChoiceFrameNames[3]=Alert ModalDialogChoiceFrameNames[4]=Alert ModalDialogChoiceFrameNames[5]=NetworkConnectivity ModalDialogChoiceFrameNames[6]=Alert ModalDialogChoiceFrameNames[7]=Alert ModalDialogChoiceFrameNames[8]=NetworkConnectivity [XCore.XVendingMachineRendererData] VendCategoryStrings[0]=None VendCategoryStrings[1]=Gear VendCategoryStrings[2]=Weapons VendCategoryStrings[3]=Vigors VendCategoryStrings[4]=Nostrums VendCategoryStrings[5]=Resources VendResourceTypeStrings[0]=None VendResourceTypeStrings[1]=Ammo VendResourceTypeStrings[2]=Eve VendResourceTypeStrings[3]=Health VendResourceTypeStrings[4]=Health VendResourceTypeStrings[5]=Lockpicks VendResourceTypeStrings[6]=AutoHacks VendResourceTypeStrings[7]=Health VendResourceTypeStrings[8]=AudioLogs VendResourceTypeStrings[9]=Ammo [XCore.XSequentialMenuWithAttractMovie] AttractMovieName=BSI_AttractMovie AttractMovieHasLocalizedAudio=FALSE InputTimeoutSeconds=120 InputAxisIdleThreshold=0.8f [XCore.XPressStartScreen] PressStartFrameLabels[0]=LogoScreen PressStartFrameLabels[1]=AutoSaveScreen PressStartFrameLabels[2]=PressStartScreen PressStartFrameLabels[3]=GammaScreen PressStartFrameLabels[4]=SafeEdgesScreen PressStartScreenDurations[0]=3.0 PressStartScreenDurations[1]=3.0 PressStartScreenDurations[2]=0.1 PressStartScreenDurations[3]=0.1 PressStartScreenDurations[4]=0.1 [XCore.XGFxItemCompositeRendererData] DefaultIconImagePath= [XCore.XScreenManager] bUseDefaultSafeRect=true SafeRectX0=0 SafeRectY0=0 SafeRectX1=1920 SafeRectY1=1080 MaxDefaultSafeRectAspectRatio=1 [XCore.XSaveGameRendererData] SaveGameIconFrames[0]=NotSaved SaveGameIconFrames[1]=Saving SaveGameIconFrames[2]=Saved SaveGameIconFrames[3]=Delete [XCore.XObjectiveItemData] ObjectiveIconFrames[0]=Locked ObjectiveIconFrames[1]=Current ObjectiveIconFrames[2]=Checked ObjectiveIconFrames[3]=Hidden [XCore.XScriptedPlayerIcon] DisplayedAnimationLabel=ShowCarrierIcon HiddenAnimationLabel=HideCarrierIcon [XCore.XClikHUDObjectiveTimer] ShowTimerAnimationLabel=ShowTimer TimeRunningOutAnimationLabel=TimeRunningOut TimesUpAnimationLabel=TimesUp HideTimerAnimationLabel=HideTimer [XCore.XSubstantiationResourceHUDElement] ShowAnimationFrameName=Intro HideAnimationFrameName=Outro ResourceGainedAnimationFrameName=AmmoPickup ResourceSpentAnimationFrameName=ShotTaken OutOfResourcesAnimationFrameName=OutOfAmmo [XCore.XScriptedUsePromptTimerHUDElement] NumFramesInMeterFillAnimation=159 ShowAnimationLabel=Show HideAnimationLabel=Hide [XCore.XClikHUDArtSubtitleDisplay] ShowAnimationFrameName=ShowSubtitle HideAnimationFrameName=HideSubtitle [XCore.XGameHUD] EnemyHealthBarFillFrames=60 InnerDDITickInstanceName=DDITick DDITextureSelectorInstanceName=DDITextures DDITickFadeFrames=31 HUDMessageColorFrameNames[0]=Default HUDMessageColorFrameNames[1]=Objective HUDMessageColorFrameNames[2]=WentDown HUDMessageColorFrameNames[3]=Died HUDMessageColorFrameNames[4]=Resurrected HUDMessageColorFrameNames[5]=Buffed HUDMessageColorFrameNames[6]=LeveledUp HUDMessageColorFrameNames[7]=LevelUp1 HUDMessageColorFrameNames[8]=LevelUp2 HUDMessageColorFrameNames[9]=LevelUp3 HUDMessageColorFrameNames[10]=Accomplishment HUDMessageColorFrameNames[11]=CustomMessage HUDMessageColorFrameNames[12]=BountyComplete HUDMessageColorFrameNames[13]=StarEarned HUDMessageColorFrameNames[14]=TitleEarned HUDMessageColorFrameNames[15]=ExplorationComplete HUDMessageColorFrameNames[16]=CompletedPartOfGroupObjective HUDMessageColorFrameNames[17]=NavAid HUDMessageColorFrameNames[18]=MPIntro HUDMessageColorFrameNames[19]=NostrumProc MessageAreaInstanceNames[0]=CriticalText MessageAreaInstanceNames[1]=MinorText MessageAreaInstanceNames[2]=MinorText HUDMarkerInstanceNamePrefix=Marker ShowOutOfAmmoFrameName=Show HideOutOfAmmoFrameName=Hide FloatingCombatNumbersLinkageName=XFloatingCombatNumbers FloatingCombatTextLinkageName=XFloatingCombatText Stereoscopic3DMaxReticleDistance=1000 [XCore.XClikFloatingCombatElement] EndOfAnimationFunctionName=OnAnimationComplete ElementTypeFrameNames[0]=Normal ElementTypeFrameNames[1]=Vulnerable ElementTypeFrameNames[2]=Critical ElementTypeFrameNames[3]=Reduced ElementTypeFrameNames[4]=Reduced ElementTypeFrameNames[5]=Reduced ElementTypeFrameNames[6]=Vulnerable [XCore.XPlayerBuffsHUDIconsDisplay] BuffIconLinkageName=XBuffIcon BufferPixelsBetweenBuffIcons=10 [XCore.XPlayerBuffHUDIcon] IconImageInstanceName=IconImage CountdownMeterInstanceName=BuffIconCooldown [XCore.XClikHUDAmmoPickupElement] ShowAnimationFrameName=Intro HideAnimationFrameName=Outro UpdateAnimationFrameName=Intro PickedUpAnimationFrameName=PickedUpAmmo [XCore.XClikHUDAdaptiveTrainingPanel] ShowAnimationFrameName=showAdaptiveTraining HideAnimationFrameName=hideAdaptiveTraining UpdateAnimationFrameName=showAdaptiveTraining [XCore.XGearPickupScreen] ShowComparisonAnimationName=ShowCompare HideComparisonAnimationName=HideCompare PickGearFromNoComparisonAnimationName=PickGear PickGearFromComparisonAnimationName=PickGearFromComparison [XCore.XClikHUDWeaponElements] NormalAmmoFrameName=Normal LowAmmoFrameName=LowAmmo OutOfAmmoFrameName=OutOfAmmo FadedOutFrameName=OutOfCombat NotFadedFrameName=InCombat ReloadAnimationFrameName=Reload NoBackupWeaponFrameName=OneWeapon HasBackupWeaponFrameName=TwoWeapons [XCore.XClikHUDWeaponElementsIcon] NormalStateFrameName=Normal LowOnAmmoFrameName=LowOnAmmo OutOfAmmoFrameName=OutOfAmmo ReadyAnimationFrameName=Ready NumCooldownFrames=100 [XCore.XClikHUDHealthElements] FramesInHealthBarFillAnimation=100 FramesInShieldBarFillAnimation=100 NoShieldFrameLabel=NoShieldOrBatteries HasShieldFrameLabel=NormalMode InactiveBarStateFrameLabel=Inactive ActiveBarStateFrameLabel=Active InactiveBarAnimationFrameLabel=TransitionToInactive ActiveBarAnimationFrameLabel=TransitionToActive HealthIconStateFrameLabel=HealthIcon ShieldIconStateFrameLabel=ShieldIcon HealthIconTransitionFrameLabel=TransitionToHealthIcon ShieldIconTransitionFrameLabel=TransitionToShieldIcon NotNearBarLossFrameLabel=Normal NearBarLossFrameLabel=LowHealth TookDamageAnimFrameLabel=TookDamage HealthGainedAnimationFrameLabel=GainedHealth RechargeAnimationFrameLabel=Recharging FadedOutFrameName=OutOfCombat NotFadedFrameName=InCombat HealthGrowthAnimationFrameName=Recharging ShieldGrowthAnimationFrameName=Recharging [XCore.XClikHUDCerealBoxElement] ShowAnimationFrameName=Intro HideAnimationFrameName=Outro [XCore.XClikHUDBountyProgressPanel] ShowAnimationFrameName=showBounties HideAnimationFrameName=hideBounties UpdateAnimationFrameName=Update [XCore.XClikPlayerNameHUDMarker] ShowIconAnimationName=showIcon HideIconAnimationName=hideIcon [XCore.XClikHUDPrimaryXPDisplay] ShowAnimationFrameName=Show UpdateNumberAnimationFrameName=UpdateNumber HideAnimationFrameName=Hide [XCore.XClikHUDSecondaryXPDisplay] ShowAnimationFrameName=Show UpdateAnimationFrameName=Update HideAnimationFrameName=Hide [XCore.XClikHUDCurrencyTicker] ShowAnimationFrameName=showCurrencyCounter HideAnimationFrameName=hideCurrencyCounter [XCore.XWeapon] CrosshairFrameNames=3-ShotCarbine CrosshairFrameNames=CrossbowWithAcidBolts CrosshairFrameNames=Broadsider CrosshairFrameNames=FlakRepeater CrosshairFrameNames=HandCannon CrosshairFrameNames=HematomaNeedle CrosshairFrameNames=MachineGun CrosshairFrameNames=Mortar CrosshairFrameNames=Pistol CrosshairFrameNames=PortableGatlingGun CrosshairFrameNames=RPG CrosshairFrameNames=Shotgun CrosshairFrameNames=SniperRifle PlasmidWeaponIcons=DevilsKiss PlasmidWeaponIcons=ElectricTouch PlasmidWeaponIcons=Frostbite PlasmidWeaponIcons=FungalHealing PlasmidWeaponIcons=KineticOverflow PlasmidWeaponIcons=Mesmerize PlasmidWeaponIcons=MurderOfCrows PlasmidWeaponIcons=ReturnToSender PlasmidWeaponIcons=RiftTethers PlasmidWeaponIcons=BuckingBronco PlasmidWeaponIcons=SpiderTrap PlasmidWeaponIcons=Telekinesis PlasmidWeaponIcons=WeaponSlave [XCore.XPhysicalMaterial] VelocityMaxForRTPC=8000.0 [XCore.XProjectile] DistanceToCheckForPhysicalMaterials=50.0 [XCore.XItemSupport] PreCoalescedItemAssetsPackagePath=..\..\XGame\Content\Archetypes\CoalescedItems\ PreCoalescedItemAssetsPackage=PreCoalescedItemAssets SupportedItemPackages=PreCoalescedItemAssets SupportedGearDataPackages=Arc_XGearComponents SupportedGearDataPackages=Arc_XGearComponents_SP [XItemDatabase] ItemDatabase=Arc_XItemDatabase.ItemDatabase ItemReferencingClassPaths=XCore.XItem ItemReferencingClassPaths=XCore.XLootDropDefinition ItemReferencingClassPaths=XCore.XGearComponent ItemReferencingClassPaths=XCore.XWeapon ItemReferencingClassPaths=XCore.XPatternPredicateObj_LootItem ItemReferencingClassPaths=XCore.XPatternFunction_PawnHasItem ItemReferencingClassPaths=XCore.XQuest ItemReferencingClassPaths=XCore.XUnstableSelectionScreen ItemReferencingClassPaths=XCore.XGearTab ItemReferencingClassPaths=XCore.XClikHUDEveAmmoBar ItemReferencingClassPaths=XCore.XClikHUDHealthElements ItemReferencingClassPaths=XCore.XWeaponModItem ItemReferencingClassPaths=XCore.XSeqEvent_LootAcquired ItemReferencingClassPaths=XCore.XGameInfo [XCore.XItemDatabase] GearVisualsRuleSetPath=Arc_XGearData.GearRuleSet [XCore.XPawn] DistanceToStartFallingToGiveOutStartFreeFallEvent=3500.0 DelayToCheckPawnForFreeFall=3.0 PlayerMarkerAliveFrameName=Alive PlayerMarkerDownFrameName=Down PlayerMarkerDeadFrameName=Dead EnemyHealthBarAggroElementName=MeterFillColors EnemyHealthBarAggroFrameName=Aggro EnemyHealthBarNotAggroFrameName=NotAggro EnemyHealthBarFriendlyFrameName=Friendly PlayerNameMarkerLinkageName=PlayerName IncinerateEnemyHealthBarStateName=KamikazeTimer BossEnemyHealthBarLinkageName=BossHealthBar EnemyHealthBarExecutableOutOfRangeElementName=MeleeExecutePrompt EnemyHealthBarExecutableOutOfRangeShowFrameName=ShowExecute EnemyHealthBarExecutableOutOfRangeHideFrameName=HideExecute EnemyHealthBarExecutableInRangeElementName=MeleeExecute EnemyHealthBarExecutableInRangeShowFrameName=ShowExecute EnemyHealthBarExecutableInRangeHideFrameName=HideExecute [XCore.XReactiveActor] EnemyHealthBarLinkageName=EnemyHealthMeter EnemyHealthBarAggroFrameName=Aggro EnemyHealthBarFriendlyFrameName=Friendly BossEnemyHealthBarLinkageName=BossHealthBar EnemyHealthBarAggroElementName=MeterFillColors DebugReactiveActorUserDefinedState_InStateColor=(R=0,G=255,B=0,A=255) DebugReactiveActorUserDefinedState_OutOfStateColor=(R=255,G=0,B=0,A=255) DebugReactiveActorUserDefinedState_DividerColor=(R=0,G=0,B=0,A=255) DebugReactiveActorBools_TrueColor=(R=0,G=255,B=0,A=255) DebugReactiveActorBools_FalseColor=(R=255,G=0,B=0,A=255) DebugReactiveActorBools_DividerColor=(R=0,G=0,B=0,A=255) [XCore.XInputDeviceMetadataManager] KeyboardArchetypeName=arc_xinput.Keyboard MouseArchetypeName=arc_xinput.Mouse XboxGamepadArchetypeName=arc_xinput.XboxGamepad PS3GamepadArchetypeName=arc_xinput.PS3Gamepad PS3MoveArchetypeName=arc_xinput.PS3Move UIRelevantControllerAxisSignificanceMagnitude=0.25 [XCore.XWorldInfo] ProximityManagerUpdateTime=0.0 SoftChumpBudget=30.0 HardChumpBudget=35.0 ChumpAICost=2.0 MinChumpCost=0.1 PawnAnimLod_MaxNumAllowedZeroLod=4 PawnAnimLod_LastRenderedDeltaTimeForNotVisible=0.2 PawnAnimLod_MaxDistanceForCloseLod=4500.0 GameplaySections=TownCenter GameplaySections=Boardwalk GameplaySections=Finkton GameplaySections=Factory GameplaySections=Emporia GameplaySections=Comstock GameplaySections=Church [XCore.ServerLoadedContent] MinRequiredSLCStoargeSpaceKB=30720 MaxSizeOfWriteableCacheKB=4194248; [XCore.XClikHUDAudioLogDisplay] ShowAnimationFrameName=Intro HideAnimationFrameName=Outro PicturePanelShowAnimationFrameName=ShowPicture PicturePanelHideAnimationFrameName=HidePicture StoppedFrameName=AudioLog_Stopped PlayingFrameName=AudioLog_Playing [XCore.XVoxophonesTab] NumAudioLogsToLoadOnEitherSideOfSelectedLog=10 NumAudioLogsToMoveBeforeRecachingLogData=5 [XCore.XClikHUDEveAmmoBar] ShotPipClipName=EveSlice ShotPipEmptiedAnimationFrameName=EmptiedAnimation ShotPipEmptyStateFrameName=Empty ShotPipFilledAnimationFrameName=FilledAnimation ShotFiredAnimationFrameName=Shot ShotFizzledAnimationFrameName=Fizzled GrowthAnimationFrameName= GainedSaltAnimationFrameName=RefillSalt [XCore.XContainerSearchScreen] PickedUpItemsAnimationFrameName=PickUpItems MaxDisplayedLootItems=3 [XCore.XUpgradeScreen] UpgradeAnimationFrameName=Upgrade WeaponAnimationFrameName=Weapon VigorAnimationFrameName=Vigor ShieldAnimationFrameName=Shield FillAnimationFrameName=Fill FilledAnimationFrameName=Filled EmptyAnimationFrameName=Empty [XCore.XTrainingMovieScreen] MovieTextureLinkageName=PlaceholderVideo [XCore.XOptionsKeyBindingTab] KeyBindFrameName=Keybinds GeneralOptionFrameName=Options [XCore.XMainMenu] PushedContentHubMapName=SLCHubWorldTest_p CreditsMovieName=BioshockInfinite_Credits [XCore.XClikHUDCrosshair] ShowAnimationFrameName=Shown HideAnimationFrameName=Hide EnterCombatAnimationFrameName=EnterCombat LeaveCombatAnimationFrameName=LeaveCombat HitTargetAnimationFrameName=HitTarget NotTargetingStateFrameName=Normal TargetingStateFrameName=Targeting FriendlyTargetStateFrameName=TargetingFriend InvalidCrosshairFrameName=None InCombatStateFrameName=EnterCombat_END OutOfCombatStateFrameName=LeaveCombat_END MaxSpreadInScreenDistance=500; SpreadFrames=200 [XCore.XClikHUDMessage] HideAnimationFrameName=hide [XCore.XClikHUDSongbirdTimer] ShowAnimationFrameName=Show HideAnimationFrameName=Hide CooldownStartedAnimationFrameName=CoolDown CooldownEndedAnimationFrameName=Ready TotalProgressFrames=160 [XCore.XClikHUDPickUpTextAnimation] ShieldGainedAnimationFrameName=PickedUpShield HealthGainedAnimationFrameName=PickedUpShieldHealth HealthLostAnimationFrameName=LostHealth SaltGainedAnimationFrameName=PickedUpSalt [XCore.XClikHUDScriptedHealthbar] ShowAnimationFrameName=Show HideAnimationFrameName=Hide TotalMeterFrames=108 TookDamageAnimationFrameName=TakeDamage LowHealthAnimationFrameName=InTrouble ShownStateFrameName=Shown [XCore.XUnstableSelectionScreen] ChosenAnimations[0]=ChooseHealth ChosenAnimations[1]=ChooseShield ChosenAnimations[2]=ChooseSalts [XCore.XClikRadialMenuSegment] SegmentSelectedAnimationFrameName=CurrentSelection SegmentDeselectedAnimationFrameName=NotCurrentSelection [XCore.XInputAliasModalTrainingTextScreen] ModalAliasHoldTime=0.55 [S_Light_P] Message=ControllerConfig Message=InvertLook Message=Move Message=Jump [Light_Top] Message=Difficulty Message=Gammas Message=GoalScreen Message=Crouch Message=NavAid Message=Jump [TWN] Message=GoalScreen Message=NavAid Message=ControllerConfig Message=InvertLook [TWN2] Message=MesmerizeSuicide Message=HoldPossession Message=Sprint Message=Crouch [TWN3] Message=VigorTraps Message=SkylineAim Message=MesmerizeOne Message=ComboDKMez [TC_GardenWakeup] Message=NavAid Message=Jump Message=Sprint Message=Crouch [TC_FairEntrance] Message=NavAid Message=Crouch Message=Sprint Message=Jump [TC_PreLottery] Message=NavAid Message=Jump Message=Crouch Message=Sprint [TC_Skyhook] Message=Crouch Message=Difficulty Message=ResurrectionStation Message=HoldPossession [TC_Rooftops] Message=WeaponPickup Message=BurstFire Message=NavAid Message=MesmerizeBio Message=ComboDKMez Message=ResurrectionStation [TC_CabRide] Message=SkylineAim Message=HoldDevilsKiss Message=Difficulty Message=BurstFire Message=MesmerizeBio [TC_FoundersLodge] Message=VigorTraps Message=VigorAdviseDevilsKiss Message=HoldDevilsKiss Message=ResurrectionStation Message=Jump [TC_LodgeElevator] Message=WeaponPickup Message=NavAid Message=VigorAdviseDevilsKiss [TC_PostMOCFight] Message=VigorAdviseMurderOfCrows Message=HoldMurderOfCrows Message=BurstFire Message=SkylineAim [TC_Gondola] Message=Crouch Message=SkylineAvoidance Message=MesmerizeBio [TC_Gondolapt2] Message=Difficulty Message=ResurrectionStation Message=Jump Message=SkylineAvoidance Message=HoldPossession [TC_PostZepCrash] Message=HoldDevilsKiss Message=SkylineAvoidance Message=MesmerizeBio Message=VigorAdviseMurderOfCrows [LizT] Message=GoalScreen Message=NavAid Message=AudioLog Message=Jump Message=Sprint [LizT_Base] Message=NavAid Message=Crouch Message=Sprint Message=AudioLog Message=GoalScreen [LizT_Elevator] Message=AudioLog Message=Jump Message=Sprint Message=GoalScreen Message=NavAid [LizT_LibraryView] Message=GoalScreen Message=Sprint Message=AudioLog Message=Jump Message=NavAid [LizT_LizEscape] Message=Sprint Message=NavAid Message=GoalScreen Message=Jump [LizT_OutEscape] Message=Sprint Message=Crouch Message=GoalScreen Message=NavAid [OFB] Message=Jump Message=GoalScreen Message=NavAid Message=Crouch [BW] Message=NavAid Message=Crouch Message=LizIsTough Message=GoalScreen Message=ResurrectionStation [BW2] Message=LizToss Message=LizIsTough Message=MesmerizeBio Message=Stealing Message=Sprint [BW3] Message=HoldMurderOfCrows Message=Lockpick Message=Jump Message=LizIsTough Message=ComboDKMC [BW_BeachWakeup] Message=NavAid Message=Crouch Message=LizIsTough Message=AudioLog Message=GoalScreen [BW_Vending] Message=LizIsTough Message=AudioLog Message=MesmerizeBio Message=ComboDKMez [BW_PostAmbush] Message=MesmerizeBio Message=ComboDKMez Message=Difficulty Message=ResurrectionStation [BW_STEUsed] Message=Crouch Message=VigorAdviseMurderOfCrows Message=MesmerizeBio [BW_BottomOfLift] Message=Jump Message=MesmerizeOne Message=HoldMurderOfCrows Message=BurstFire [BW_SkyhookSeige] Message=WeaponPickup Message=Lockpick Message=Difficulty Message=ComboDKMez Message=LizCipher [BW_OutsideMuseum] Message=VigorAdviseBuckingBronco Message=VigorAdviseMurderOfCrows Message=Jump Message=ResurrectionStation [BW3_HoH_Load] Message=MesmerizeBio Message=ComboDKMC Message=HoldPossession Message=NavAid Message=ResurrectionStation [BW_InTheMuseum] Message=Difficulty Message=LizIsTough Message=VigorAdviseBuckingBronco Message=Sprint Message=VigorAdviseDevilsKiss [BW_HoH_BRDone] Message=ComboDKMez Message=NavAid Message=Sprint Message=VigorAdviseDevilsKiss [BW_HoH_WKDone] Message=BurstFire Message=NavAid Message=ResurrectionStation Message=VigorAdviseMurderOfCrows Message=HoldMurderOfCrows [BW_HoH_HubDone] Message=VigorAdviseBuckingBronco Message=HoldBuckingBronco Message=Sprint Message=GoalScreen Message=NavAid [BW_HoH_TearDone] Message=TearCooldown Message=ResurrectionStation Message=MesmerizeBio Message=ShockJockeyShoot Message=VigorAdviseMurderOfCrows [BW_HoH_SjCrate] Message=PatriotGears Message=TearCooldown Message=ShockJockeyShoot Message=VigorAdviseBuckingBronco Message=Sprint [BW_HoH_GotSJ] Message=VigorAdviseShockJockey Message=ShockJockeyShoot Message=HoldShockJockey Message=ResurrectionStation Message=ComboMezSJ [BW_HoH_ConduitOn] Message=VigorAdviseShockJockey Message=HoldShockJockey Message=ComboSJMC Message=NavAid Message=VigorAdviseDevilsKiss [BW_MuseumAmbush] Message=VigorAdviseShockJockey Message=SkylineAvoidance Message=BurstFire Message=ResurrectionStation Message=ComboDKMC Message=NavAid [BW_ThruSkylines] Message=HoldShockJockey Message=ComboDKMez Message=VigorAdviseMurderOfCrows Message=VigorAdviseBuckingBronco Message=LizIsTough [BW_BackUpElevator] Message=VigorAdviseShockJockey Message=HoldShockJockey Message=VigorAdviseBuckingBronco Message=Jump [BW_AeroGondola] Message=Sprint Message=VigorAdviseBuckingBronco Message=HoldBuckingBronco Message=LizIsTough Message=MesmerizeBio [BW_Aerodrome] Message=MicroTearIntro Message=TearCooldown Message=VigorAdviseDevilsKiss Message=VigorAdviseBuckingBronco Message=VigorAdviseShockJockey [Fink] Message=Lockpick Message=ComboDKMC Message=HoldBuckingBronco Message=PatriotGears [Fink2] Message=HandymanHeart Message=PatriotGears Message=Gammas Message=VigorChargeTarget Message=ComboDKMez [Fink3] Message=Gammas Message=HandymanHeart Message=MicroTearIntro Message=ComboMezSJ [Fink4] Message=HandymanSkyline Message=SkylineAvoidance Message=BurstFire Message=HandymanDodge Message=NavAid [Fact] Message=HoldShockJockey Message=HandymanHeart Message=ResurrectionStation Message=NavAid Message=VigorUndertowPull [SFink_Docks] Message=ComboSJMC Message=ResurrectionStation Message=VigorAdviseDevilsKiss Message=VigorAdviseBuckingBronco Message=HoldBuckingBronco [SFink_RescueLiz] Message=Lockpick Message=VigorAdviseMurderOfCrows Message=HoldMurderOfCrows Message=Crouch Message=Sprint [SFink_LizRescued] Message=VigorAdviseShockJockey Mesage=HoldShockJockey Message=BurstFire Message=VigorAdviseBuckingBronco Message=MesmerizeBio [SFink_FinktonHub] Message=NavAid Message=HandymanHeart Message=ComboDKMez Message=Gammas Message=VigorAdviseShockJockey [SFink_Hub01A] Message=Gammas Message=MesmerizeBio Message=VigorAdviseMurderOfCrows Message=HoldDevilsKiss Message=ComboMezSJ [SFink_HubTHunt] Message=HandymanHeart Message=Gammas Message=MesmerizeBio Message=VigorAdviseMurderOfCrows Message=ComboMezSJ [SFink_GunShop] Message=VigorAdviseDevilsKiss Message=ComboDKMC Message=HoldPossession Message=NavAid [SFink_GoodClub] Message=SkylineAvoidance Message=PatriotGears Message=Jump Message=Lockpick Message=VigorAdviseBuckingBronco [SFink_GoodClubD] Message=SkylineAvoidance Message=PatriotGears Message=HoldPossession Message=VigorAdviseBuckingBronco [SFink_GoodClub01] Message=MicroTearIntro Message=VigorAdviseShockJockey Message=PatriotGears Message=ComboDKMez Message=Sprint [SFink_GoodClub02] Message=NavAid Message=ResurrectionStation Message=HoldShockJockey Message=Crouch Message=VigorAdviseBuckingBronco [SFink_Hub02B] Message=Gammas Message=Lockpick Message=VigorAdviseShockJockey Message=ComboSJMC Message=VigorAdviseBuckingBronco [SFink_ShantyTop] Message=HandymanHeart Message=ComboMezSJ Message=HoldPossession Message=Sprint [SFink_Shanty01] Message=MicroTearIntro Message=VigorAdviseShockJockey Message=HoldShockJockey Message=BurstFire [SFink_Lockup01] Message=ComboDKMC Message=HoldMurderOfCrows Message=PatriotGears Message=ResurrectionStation Message=MesmerizeBio [SFink_Lockup02] Message=PatriotGears Message=VigorAdviseShockJockey Message=Jump Message=NavAid Message=GoalScreen [SFink_ShanHub01] Message=Gammas Message=VigorAdviseMurderOfCrows Message=Lockpick Message=HoldBuckingBronco [SFink_ShanHub02] Message=SkylineAvoidance Message=Gammas Message=Crouch Message=GoalScreen Message=VigorAdviseBuckingBronco [SFink_Shanty02] Message=Difficulty Message=VigorAdviseShockJockey Message=HoldShockJockey Message=NavAid [SFink_ToFactory] Message=PatriotGears Message=Crouch Message=VigorAdviseShockJockey Message=NavAid [SFink_ToFactoryZep] Message=PatriotGears Message=Crouch Message=VigorAdviseShockJockey Message=NavAid [SFink_FactTop] Message=ComboSJMC Message=SkylineAvoidance Message=VigorAdviseBuckingBronco Message=HoldBuckingBronco [SFink_FactOffice] Message=HandymanDodge Message=ResurrectionStation Message=HandymanSkyline Message=VigorAdviseShockJockey Message=HoldPossession [SFink_FirstLady] Message=MesmerizeBio Message=VigorAdviseMurderOfCrows Message=NavAid Message=HoldMurderOfCrows [EMP] Message=HoldUndertow Message=MicroTearIntro Message=ComboCBB Message=NavAid [EMP2] Message=HoldCharge Message=ComboDKC Message=HandymanHeart Message=HailFire Message=ResurrectionStation [EMP_PianoScene] Message=VigorAdviseUndertow Message=SkylineAvoidance Message=ComboDKMC Message=Sprint [EMP_Funicular] Message=ComboUSJ Message=HoldUndertow Message=VigorAdviseMurderOfCrows Message=Lockpick Message=VigorAdviseShockJockey [EMP_Station] Message=VigorAdviseDevilsKiss Message=VigorAdviseCharge Message=HoldCharge Message=MesmerizeBio Message=ComboMezSJ [EMP_Turnstiles] Message=VigorAdviseCharge Message=MicroTearIntro Message=VigorAdviseMurderOfCrows Message=BurstFire [EMP_BankInterior] Message=VigorAdviseUndertow Message=HoldUndertow Message=Difficulty Message=ComboSJMC Message=ResurrectionStation [EMP_BankInterior2] Message=Lockpick Message=ComboUSJ Message=VigorAdviseCharge Message=HoldCharge [EMP_BankExterior] Message=Jump Message=HailFire Message=SkylineAvoidance Message=HoldCharge Message=ComboDKMez [EMP_Cemetery] Message=BurstFire Message=ResurrectionStation Message=MesmerizeOne Message=Sprint [EMP_PhotoTear] Message=VigorAdviseUndertow Message=Jump Message=ComboCBB Message=VigorAdviseDevilsKiss Message=VigorAdviseBuckingBronco [EMP_LutLabTear] Message=Crouch Message=VigorAdviseCharge Message=HoldCharge Message=VigorAdviseShockJockey [EMP_bankTear] Message=MesmerizeBio Message=Difficulty Message=VigorAdviseMurderOfCrows Message=HoldMurderOfCrows [EMP_Airlock] Message=ComboDKC Message=VigorAdviseShockJockey Message=VigorAdviseBuckingBronco Message=HoldBuckingBronco Message=Crouch [EMP_Airlock1] Message=ComboDKC Message=VigorAdviseShockJockey Message=VigorAdviseBuckingBronco Message=HoldBuckingBronco Message=Crouch [DCOM] Message=HoldReturnToSender Message=HoldReturnToSenderTrap Message=HailFire Message=ComboMezSJ Message=SkylineAvoidance [DCOM_InsideCH] Message=HailFire Message=ResurrectionStation Message=ComboUSJ Message=HoldReturnToSender Message=HoldReturnToSenderTrap [DCOM_GroundFloor] Message=Lockpick Message=ComboDKC Message=VigorAdviseCharge Message=VigorAdviseDevilsKiss [DCOM_FirstFloor] Message=VigorAdviseReturnToSender Message=HoldReturnToSender Message=HoldReturnToSenderTrap Message=GoalScreen Message=Sprint [DCOM_Workshop] Message=VigorAdviseUndertow Message=MesmerizeBio Message=HoldReturnToSender Message=HoldReturnToSenderTrap Message=BurstFire [DCOM_Security] Message=VigorAdviseReturnToSender Message=HandymanHeart Message=ResurrectionStation Message=ComboCBB Message=VigorAdviseShockJockey [DCOM_Warden] Message=VigorAdviseReturnToSender Message=HoldReturnToSender Message=HoldReturnToSenderTrap Message=Difficulty Message=ComboSJMC [DCOM_Return] Message=Jump Message=VigorAdviseMurderOfCrows Message=ResurrectionStation Message=Lockpick Message=Sprint [DCOM_NYScene] Message=NavAid Message=HoldReturnToSender Message=HoldReturnToSenderTrap Message=Jump [DCOM_Operating] Message=Jump Message=ComboUSJ Message=VigorAdviseCharge Message=HoldReturnToSender Message=HoldReturnToSenderTrap [CHU] Message=HailFire Message=ComboSJMC Message=SkylineAvoidance Message=ResurrectionStation Message=PatriotGears [CHU_BargeRide] Message=PatriotGears Message=MicroTearIntro Message=VigorAdviseReturnToSender Message=ComboUSJ Message=VigorAdviseBuckingBronco [CHU_Hangar] Message=VigorAdviseUndertow Message=HoldReturnToSender Message=HoldReturnToSenderTrap Message=ComboDKMez [CHU_MainDeck] Message=PatriotGears Message=ComboMezSJ Message=VigorAdviseReturnToSender Message=MicroTearIntro Message=VigorAdviseUndertow [CHU_Interior] Message=HandymanDodge Message=HandymanSkyline Message=HoldReturnToSender Message=HoldReturnToSenderTrap Message=ComboCBB [CHU_Conn] Message=Difficulty Message=NavAid Message=VigorAdviseBuckingBronco Message=VigorAdviseCharge Message=MesmerizeBio Message=VigorAdviseShockJockey [CHU_Top] Message=PatriotGears Message=VigorAdviseDevilsKiss Message=ComboDKC Message=HoldReturnToSender Message=HoldReturnToSenderTrap [CHU_Monument] Message=HoldReturnToSender Message=HoldReturnToSenderTrap Message=GoalScreen Message=Crouch [Lut] Message=GoalScreen Message=NavAid Message=Crouch Message=Sprint Message=Jump [LutT_Start] Message=NavAid Message=Sprint Message=Jump Message=Crouch [LutT_Surface] Message=NavAid Message=Sprint Message=Jump Message=GoalScreen [LutT_LabEarth] Message=NavAid Message=Sprint Message=GoalScreen Message=Jump [LutT_ColumbiaLab] Message=NavAid Message=Sprint Message=Crouch Message=Jump [ReturnToMain] Message=ControllerConfig Message=InvertLook Message=Move Message=Jump [XCore.XClikHUDMarker] ShowAnimationFrameName=Show HideAnimationFrameName=Hide [XCore.XClikHUDSkylineControls] ShowAnimationFrameName=ShowControls HideAnimationFrameName=HideControls [XCore.XGearSlotComponent] FlashSlotFrameNames[0]= FlashSlotFrameNames[1]= FlashSlotFrameNames[2]= FlashSlotFrameNames[3]= FlashSlotFrameNames[4]= FlashSlotFrameNames[5]= FlashSlotFrameNames[6]= FlashSlotFrameNames[7]= FlashSlotFrameNames[8]= FlashSlotFrameNames[9]= FlashSlotFrameNames[10]=Hat FlashSlotFrameNames[11]=Vest FlashSlotFrameNames[12]=Boots FlashSlotFrameNames[13]=Pants FlashSlotFrameNames[14]= [XCore.XSeqAct_PlayScriptedSequence] MovePlayerComfortableLinearVelocity=400 MovePlayerComfortableRotationalVelocity=300 MovePlayerComfortableMinDuration=0.25 [XCore.XPatternMatcher] bEnablePatternDispatchBuckets=true [IniVersion] 0=1381977419.000000 1=1384215887.000000